#include "DestructableObject.h"

#include "..\..\SGD Wrappers\SGD_GraphicsManager.h"

DestructableObject::DestructableObject()
{
}


DestructableObject::~DestructableObject()
{
}

int DestructableObject::Update(float dt)
{
	return 0;
}

void DestructableObject::Render()
{
	StationaryObject::Render();
}

void DestructableObject::HandleCollision(const GameObject* collision)
{
}